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1. Bookmarks in overview, Probes on directional - in Player Features and Ideas Discussion [original thread]
Probes on overview... oh careful, son. My pod got warmer when you said that.
- by Zephyr Mallory - at 2009.07.30 17:42:00
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2. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Quote: What rigging SHOULD allow is modifications to a ship WITHOUT having to buy anything. Of course, we already have skills that modify ships abilities (to sometimes silly degrees), so you'd just be reduplicating effort there as well. ...
- by Zephyr Mallory - at 2009.07.30 17:16:00
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3. Buffertank - only way to pvp? - in Player Features and Ideas Discussion [original thread]
Tanking in PVP is about knowing just how much defense you can trade for offensive power in your setup to remain a serious threat without becoming a paper tiger. As a pretty old lowsec pirate you should be well aware of this. It sounds to me like...
- by Zephyr Mallory - at 2009.07.25 22:53:00
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4. Charge for Blues - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 25/07/2009 22:48:32 Originally by: Ari Chu Not hard to justify since the standing status has to be recorded by Concord as well as the system communications beacons, and the lists have to be updated and m...
- by Zephyr Mallory - at 2009.07.25 22:48:00
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5. [Suggestion] Dedicated Salvage Ships + Tractor Field Generator - in Player Features and Ideas Discussion [original thread]
Dedicated Salvage Ship Proposal: Orca with 3 tractors and a destroyer inside it's ship maintenance bay with 8 salvagers on it. I do very very much like the the tractor field thing, maybe it would be worth another T2 ship to field the Tractor fie...
- by Zephyr Mallory - at 2009.07.25 22:44:00
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6. Covert Ops Telemetry Probes - in Player Features and Ideas Discussion [original thread]
I was actually thinking about a delta scanner probe, it's sort of the same idea. Basically a cyclic auto-repeating directional scan probe that reports not what is in the system, but instead what has changed since the last scan pulse. It would be ...
- by Zephyr Mallory - at 2009.07.25 22:36:00
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7. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
CCC rig penalty being irrelevant: Fine by me, what this would do is split the demand a bit more, instead of everything using a CCC, leading to a little more diversification. and I ask if that's alright with you, Lumy, because it was a modificatio...
- by Zephyr Mallory - at 2009.07.25 22:31:00
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8. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Lumy..how bout on the CCC's -a little different proposal. CCC: Shields into Cap ala CPR. But really, to be fair there should be a cap rig for shield tankers... Auxiliary Dynamo something-or-other: reduces armor to increase cap recharge rate. Sal...
- by Zephyr Mallory - at 2009.07.24 23:15:00
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9. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Anything to make CCC rigs *not* the rig of choice for 75% of the ship setups out there that use rigs. (Except nerfing CCC's of course.) A Shield Transporter Efficiency Rig would be nice..(Remote Rep Augmentor for Shields) So would a Local Armor R...
- by Zephyr Mallory - at 2009.07.24 23:04:00
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10. Salvaging Drones - in Player Features and Ideas Discussion [original thread]
Originally by: Whine Conniosseur they'd allow us to keep high slots for other things and stop us from having to go up to wrecks at 120m/s This exactly what CCP is wanting to accomplish with their current salvage system. If they do ma...
- by Zephyr Mallory - at 2009.07.24 22:53:00
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11. Improving through skill use and multi-char training - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 24/07/2009 21:51:53 If ΞVΞ was to become a skill or other grinding based game (enough of that with faction already), I'd be gone in a heartbeat. One of my favourite features of ΞVΞ is being abl...
- by Zephyr Mallory - at 2009.07.24 21:47:00
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12. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
aye. This falls under Trofi's dev blong (too lazy to link), where he said something about fuel bays for black ops and allowing them to possibly author other specialised holds on ships while preventing them from becoming super uber deep space haule...
- by Zephyr Mallory - at 2009.07.24 21:35:00
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13. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
The Ore Bay as it currently stands on test does NOT replace the existing cargohold, nor is it affected by cargo opties/expanded cargoholds. It is simply an additional special bay designed to enhance its intended role while not reducing its existin...
- by Zephyr Mallory - at 2009.07.24 21:22:00
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14. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
[Where did you get this info...?] You should play on test every now and then. Singularity is a wealth of information on upcoming patches. [Secure cans etc etc...] I usually tell the miners to transfer directly into a specific hangar on the orca, ...
- by Zephyr Mallory - at 2009.07.24 20:35:00
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15. The real cause of blobs - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 24/07/2009 19:48:56 @echo on The real cause of blobs is the inherent knowledge that there is safety in numbers. Our Fleet it bigger than their fleet, we have a better chance of winning. Our fleet outnumbers them ...
- by Zephyr Mallory - at 2009.07.24 17:56:00
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16. Not happy with the Orca-technology - in Player Features and Ideas Discussion [original thread]
The Orca's Corp Hangar is limited to 40,000 for the same reason the Ship Maintenance Bay is limited to 400,000 m3. A battleship takes betweem 475 and 500,000 m3 assembled (varies by model somewhat). A battleship takes 50,000 m3 packaged. 2 Comma...
- by Zephyr Mallory - at 2009.07.24 17:42:00
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17. Make stealth bombers usable - in Player Features and Ideas Discussion [original thread]
how bout we let them lock on and fire while cloaked, they fire - decloak for a second (an inty or something with obscene scan size maybe could catch em if they were paying attention) then recloak. yeah. Oh that thought made me need some alone tim...
- by Zephyr Mallory - at 2007.08.20 03:07:00
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18. Anchoring Containers, Too much clutter? - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 20/08/2007 02:41:57 Originally by: Lorelei Lee I vote for 30 days per level of Anchoring. This solves the problem of accumulating forgotten cans over the years, and doesn't really affect anybody else. And ...
- by Zephyr Mallory - at 2007.08.20 02:40:00
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19. On the subject of Market Hubs,Lag, and Jita - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 20/08/2007 02:31:30 why not just introduce interbus stations in a couple or 3 key stations per region, have the inventory of all the interbus stations linked together, that way you would in effect have an instant h...
- by Zephyr Mallory - at 2007.08.20 02:27:00
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20. Change to thief flagging proposal - in Player Features and Ideas Discussion [original thread]
Edited by: Zephyr Mallory on 19/08/2007 17:12:02 Originally by: Bart Roberts salvaging is not illegal in this game. However much you would *like* salvaging to be illegal it is not, and therefore you cannot call a salvager a thief. Sim...
- by Zephyr Mallory - at 2007.08.19 17:05:00
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